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How do you incorporate increasing difficulty in a game. Do you do it through the game mechanics or the game design?
By game mechanics I mean the way an individual controls (you) the character as well as how (you) the character interacts with the world.
By game design I mean level design and the properties and items within the world you are interacting with.
For instance in Modern Warfare 2 (a great game) the game mechanics changed. In subsequent levels you are introduced to new weapons (where you control the projectile during flight) and could drive vehicles.
In Tetris the "game design" changed by reducing the time the player had to order the blocks.
How do you recommend introducing the player this difficulty? Is it through some sort of "boss fight" after each level? Or do you do it by introducing new "items" and challenging the player to use these items in a new way?
In our game we in fact have two ways to defeat the "evil" character. By infection (disease) and through physics (by hurting the character).
The first way is easier than the later, as such I was thinking to introduce the player to the "game mechanics" in that order.
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